echopose
ANIMATION, WITH A HUMAN TOUCH IN DEVELOPMENT

Move a pose.
Shape the motion.

Grab a joint. Give it direction.
Let the edit flow through the frames around it.

Echo Pose brings hands-on pose and motion editing into your animation workflow.

Watch it work
Three original Echo Pose showcase robots: slate Rook, amber Kite, and lavender Mica.
THE CHARACTER STUDIES01 — 03
Small edits. Big personality.Explore the motion studies
KITE / MICA / ROOKORIGINAL CHARACTERS · RENDERED IN BLENDER
Built for the way you see motion.
UNREAL ENGINE PrototypeBLENDER Prototype

01 / IN ACTION

A small gesture.
A whole new movement.

See the pose, the edit, and the result.
Short studies make the moving parts visible.

BLENDER ADD-ON · ORIGINAL CHARACTER

One drag, through the motion.

Our original Kite character in the actual Blender add-on. A pelvis drag spreads through the blend range while locked feet keep their steps.

↓ Save clip

Actual Blender host capture driven by scripted keyboard and mouse input. Original Kite geometry. Edited capture sequence with silent playback; not a productivity benchmark.

02 / THE WORKFLOW

Think in motion.
Work directly on the pose.

Choose what changes.
Protect what already works.

01

Find the moment.

Scrub to a frame. Pick a joint, or select a point on a tracked motion path in Unreal.

Unreal prototype showing several colored joint motion paths.
02

Make your move.

Translate or rotate the joint. Set a blend interval and falloff so the edit flows into nearby frames.

A rotation gizmo on the selected wrist in the Unreal prototype.
03

Play it back.

Review the result. Commit the edit, undo it, or try again. Your original motion remains the starting point.

An edited pose with blue earlier and green later mesh echoes.

03 / ORIGINAL CHARACTER STUDIES

A little character
goes a long way.

Meet Kite, Mica, and Rook.
Three original designs. Room to move.

Kite, an original amber and cream robot character.
01 / THE EXPLORER

Kite

Amber armor, a bright visor, and a pose ready for the next step.

Mica, an original lavender robot with antennae.
02 / THE OPTIMIST

Mica

A taller silhouette, soft shell details, and a friendly reach.

Rook, an original compact slate-blue robot.
03 / THE STEADY ONE

Rook

Compact proportions, solid plates, and plenty of personality.

Rook / Lower the pose

An actual Echo Pose core edit, rendered on an original character. A programmatic demonstration, not a recording of host UI.

Kite / Change the reach

Before, edit, and playback of a core-driven reach. Original geometry and an authored test motion; silent presentation.

05 / THE PLUGIN

Made for your
animation workspace.

Echo Pose is in active development. Explore what works today, and what comes next.

Read the workflow guide

Unreal Engine

PROTOTYPE

Direct pose editing, connected joint motion, tracked paths, mesh echoes, and fixed-window pose timing.

Current test environment: Unreal Engine 5.8 · Windows

Blender

PROTOTYPE

Pose drags and rotations over Actions, with blend ranges, falloff, limb locks, and overlays.

Current test environment: Blender 5.2 · Windows

More, in time.

PLANNED

Godot, Unity, and video-to-motion workflows are planned. These features are not part of the current prototypes.

A FEW DETAILS

Can I download Echo Pose yet?

A public release and marketplace listing have not been announced. This site shows development prototypes; pricing and release dates are still to come.

What does a foot lock preserve?

The foot's existing animated position and orientation on each frame. A walking foot keeps its steps. Locks do not add floor collision, freeze a foot for the whole clip, or repair existing penetration.

Do the Unreal and Blender tools have the same features?

They share an animation core, but the current interfaces differ. The newer tracked paths, mesh echoes, connected editing controls, and pose timing workspace shown here are Unreal features. Blender currently supports its own pose-editing workflow over Actions.

Are these recorded speed comparisons?

No. The short videos are edited demonstrations. The quick cut is deliberately accelerated and labeled; it is not a benchmark. Original character videos use programmatically driven Echo Pose core edits rendered in Blender. Editor screenshots and videos come from actual prototype captures.

Give your motion
a little more you.

Explore the demos