MEDIA / SOURCES & PRESENTATION
What you're seeing.
These images and videos show a product in development. They distinguish original character artwork, programmatic core demonstrations, and actual host captures. The footage is silent.
The character studies
Kite, Mica, and Rook are original geometric robot designs created for this Echo Pose showcase. Their geometry, materials, assembly recipes, and Blender scene sources are retained in the project. No stock character pack or generative image model was used to produce them.
The rendered crouch and reach studies are driven by the actual Echo Pose C++ core through its public binding, using an authored test motion. They show before, edit, and playback on original geometry. These rendered presentations are programmatic demonstrations; they are not screen recordings of a person operating the Unreal or Blender interface.
The hip-hop comparison
A supplied hip-hop animation is retargeted onto Kite. The dance is supplied motion, not an original Echo Pose performance. Echo Pose core rotations and reaches add higher arm lifts and alternating shoulder tilts while keeping the hips, legs and feet unchanged between the original transfer and edited version.
The comparison runs at full speed: 135 frames at 30 fps, or 4.5 seconds. It is a programmatic render, not a host-interface recording. Watch the comparison, original transfer, or arm-flair version.
The kick comparison
A supplied kick animation is retargeted onto Kite. Both comparison versions adapt the motion to the robot's flat boots: the left support foot is planted and low right-foot poses are leveled to the floor. The original performance remains supplied motion.
Echo Pose core rotations, translations and reaches add a stronger hip turn, earlier leg extension and an authored recovery that plants the right foot 40 cm ahead of the left. The support foot stays planted. The source kick already reaches nearly full extension, so the edit retains a small knee bend at the peak.
The comparison runs at full speed: 49 frames at 30 fps, or 1.63 seconds. This is a programmatic retarget and core-edit presentation; it does not show automatic retargeting or a single interface gesture. Watch the comparison, contact-adapted original transfer, or forward-landing version.
The Blender session
Kite also appears in a genuine Blender add-on capture. Scripted keyboard and mouse events operate the real Echo Pose host; native screenshots show the active drag and committed result. The edited sequence retains the actual interface. It is not a recording of a human animator, and its pacing is not a time-saving benchmark.
The Unreal workspace
The Unreal gallery and Unreal selections in the demo player use real editor captures made on 14–15 October 2026. Their character is Epic's Quinn mannequin, used here to identify the testing environment. Quinn's mesh, rig, and source motion are Epic-provided material, not original Echo Pose character art. Echo Pose is an independent tool by Lil Guys LLC.
| Study | What it demonstrates |
|---|---|
| Protected crouch | A pelvis edit while feet preserve their existing animated paths. |
| Connected reach | Unlocked shoulder and torso participation in a wrist edit. |
| Multiple paths | Several tracked joint paths with one active edit target. |
| Mesh echoes | Earlier and later base-mesh silhouettes around the current pose. |
| Timing | A pose moved inside a fixed interval, with unchanged clip length. |
Editing and playback speed
The short source movies are assembled capture sequences from editor sessions. The quick-cut montage plays these sequences at 1.35 times their source capture rate and combines them. It is intentionally time-compressed, not a continuous recording of an artist session. No claim is made about how many minutes of manual work were saved.
Web screenshots are encoded as WebP without retouching the interface or replacing its contents. Videos are served directly from this site; no third-party video embed is required.
Typography and site art
Barlow is by Jeremy Tribby, distributed under the SIL Open Font License, and hosted locally. The Echo Pose mark is an editable vector created for this site.
Platform marks
Platform logos identify the tools Echo Pose integrates with or is planned for. Unreal Engine and its logo are trademarks of Epic Games, Inc.; the unaltered logo is sourced from the Epic-sourced artwork on Wikimedia Commons. Blender's logo is provided by the Blender Foundation. The Godot logo is by Andrea Calabró and the Godot contributors, used unmodified under CC BY 4.0 from the Godot press kit. Unity's logo is provided by Unity Technologies. These marks belong to their respective owners; Echo Pose is an independent product.
Product status
Echo Pose integrates with Unreal Engine and Blender. Their interfaces and feature sets differ; see the workflow guide for details. Godot and Unity integrations are coming next. Public release details have not yet been announced. Names and marks of other products belong to their respective owners.